We are a group of 40k players that like the edgy side of strategy. Being a self contained Meta we are able to run different things then the standard army and still succeed. Our main goal is to have fun while adding some spice to the stagnation that is army building.
Saturday, February 11, 2012
Unit sizes
Tonight we had a post game debate about unit sizes. I thought I would round out my thoughts completely just Ronald things clear and give some interesting instruction.
1. The 5-10 rule. When offered with a 5-10 selection always take 5 unless your given a bonus for taking ten.
2. More men means less boats. Larger units cost more and cause the overal number of units to drop allowing your opponent to focus his fire.
3. Aim short. Always design a unit so that it is unable to kill any unit on its own in a single attack.
4. It's about the guns. Larger units means more basic weapons and less of the weapons you want.
The whole idea:
With large bulky 8-15 man units you end up with a shit ton of basic weapons. While this unit can take allot of damage and dish it out as well it hurts our army in the long run. Having larger units causes you to spend more to protect them. It becomes more of a loss when you lose them. Not to mention these large units are hard to manage.
With smaller units I may never be able to kill a single unit in one volley but I am able to hurt multiple units in one. Not to mention I force large units to pick between one or the other.
And then theirs the aspect of leadership. 2 5 man units require 2 deaths and a of fail. 1 unit of 10 takes 4 and a fail. I've just doubled my chances of keeping half my guys right their.
Then theirs the spreading of risk. In a 12 man unit a Loss of 4 men from one blast can cost me a big sector of my army. With units of 5 I can take 4 kills and not worry. I lost one unit but I have another that is perfectly safe.
The other part is smaller units allow me to get what I want most. More. More special weapons and transports. The easiest way to protect your unts is transports. And lost of them. Smaller units allow me to bring these heck heap buggers who often come with decent guns.
Rather then 1 squad of ten I can take 2 squads of 5 each with a vehicle and special weapon.I now have better target control and am harder to pin down not to mention I have not of what I want.
Often in my lists I will fill my slots with minimalist units that are equally capable of disabling vehicles and troops. These units are a small group of bodies a good gun and a tin can. Though they are easy to take out I can manage many of them and be more powerful in the long run.
And example is 2-5 vs 1-15 warriors.
15 warriors could theoretically be more durable however. The 2 5 man units give me acces to 2 boasters and 2 raiders with dark lances. And though the 15 is stronger as a single unit these 2 units are much more threatening.
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment