Devin quickly got tired of CSM and I have essentially mastered my DE army. So we moved on.
Devin- Chaos Deamons
Orb- Blood Angels
I have realized I am getting progressively more aggressive as I play. Not only is it more fun, i find tactical advantage in it. I often dictate the game pace and have lately taken to wining at a high rate.
Now on to blood angels. They have my 3 current flavors.
- Ability to reach the opponent quickly
- Ability to deliver CC pain and melta madness
- Feel No Pain
I always hate my wych armies because they depended on a successful webway placement and can't really kill anything. The whole thing was intended to overwhelm the enemies shooting elements with undying torrents of swings. But the wyches cant kill things, rather they slowly let things die.
Raider/Venom spam lists were also very succesfull but fell apart by the end of the game. Eventually I settled on this beast.
The Pointless Pirates (1499pts)
1500pt Dark Eldar 5th Ed (2010) Roster (Standard)
Selections:
HQ (55pts)
-
Haemonculus (55pts)Altered Physique, Independent Character, Night Vision, Power from Pain
-
HaemonculusVenom Blade
-
Haemonculus
Elites (549pts)
-
Kabalite Trueborn (183pts)
-
RaiderDark Lance, Flickerfield, Shock Prow
-
4x TruebornFleet, Night Vision, Power from Pain4x Blaster
-
Raider
-
Kabalite Trueborn (183pts)
-
RaiderDark Lance, Flickerfield, Shock Prow
-
4x TruebornFleet, Night Vision, Power from Pain4x Blaster
-
Raider
-
Kabalite Trueborn (183pts)
-
RaiderDark Lance, Flickerfield, Shock Prow
-
4x TruebornFleet, Night Vision, Power from Pain4x Blaster
-
Raider
Troops (505pts)
-
Wracks (Troops) (95pts)3x Wracks (Altered Physique, Night Vision, Power from Pain)
-
VenomFlickerfield, Splinter Cannon
-
Venom
-
Wracks (Troops) (95pts)3x Wracks (Altered Physique, Night Vision, Power from Pain)
-
VenomFlickerfield, Splinter Cannon
-
Venom
-
Wracks (Troops) (95pts)3x Wracks (Altered Physique, Night Vision, Power from Pain)
-
VenomFlickerfield, Splinter Cannon
-
Venom
-
Wracks (Troops) (95pts)3x Wracks (Altered Physique, Night Vision, Power from Pain)
-
VenomFlickerfield, Splinter Cannon
-
Venom
-
Wracks (Troops) (125pts)3x Wracks (Altered Physique, Night Vision, Power from Pain)
-
AcothystAgoniser
-
VenomFlickerfield, Splinter Cannon
-
Acothyst
Heavy Support (390pts)
-
Talos Pain Engine (130pts)Fearless, Move through cover, Night Vision, Power from Pain, Random AttacksAdditional close combat weapon, Twin-linked heat lance, Twin-Linked Liquifier gun
-
Talos Pain Engine (130pts)Fearless, Move through cover, Night Vision, Power from Pain, Random AttacksAdditional close combat weapon, Twin-linked heat lance, Twin-Linked Liquifier gun
-
Talos Pain Engine (130pts)Fearless, Move through cover, Night Vision, Power from Pain, Random AttacksAdditional close combat weapon, Twin-linked heat lance, Twin-Linked Liquifier gun
It has 4 venoms and 3 raiders. I realized 11 vehicles is allot for 1500 and readjusted my paradigms. The first things to go were the Ravagers. They rock but at AV11 they die quite easily. What I found was no matter how many raiders I had I couldn't draw fire from the awesomeness of a Ravager.
In its place I ran 3 Talos. Now i love these things. Their isn't one thing they can't do. I like getting them pain tokens because they become so much more badass with FC and FNP. I prefer the TL liquifier over the Chain Flails because the Liquifier helps deal with Meq allot better then the Flails do.
The basic strategy is to crack open as many cans as possible and let the Venoms clean the rest up. I often find my opponent to preoccupied with the Talos or Raiders to mess with the venoms.
Now My current running BA list is untested but packs a two part punch i'm eager to try.
Decent of Orb (1500pts)
1500pt Blood Angels 5th Edition Roster (Standard)
Selections:
HQ (135pts)
-
Blood Librarian - Librarian (135pts)Blood Lance, Shield of Sanguinius
-
Power ArmourCombi-Melta, Jump Pack
-
Power Armour
Elites (285pts)
-
Munch-Munch Dread - Furioso Dreadnought (185pts)
-
Drop PodStorm Bolter
-
FuriosoBlood Talon with built-in Meltagun, Extra Armour
-
Blood TalonBuilt-in Heavy Flamer
-
Blood Talon
-
Drop Pod
-
Medical Chaplians - Sanguinary Priests (100pts)
-
Sanguinary Priest
-
Power ArmourBolt Pistol, Chainsword
-
Power Armour
-
Sanguinary Priest
-
Power ArmourBolt Pistol, Chainsword
-
Power Armour
-
Sanguinary Priest
Troops (660pts)
-
Hammer Angels - Assault Squad (240pts)9x Assault Marines, Meltagun, Meltagun, Retain Jump Packs
-
Veteran SergeantBolt Pistol, Thunder Hammer
-
Veteran Sergeant
-
Hammer Angels - Assault Squad (240pts)9x Assault Marines, Meltagun, Meltagun, Retain Jump Packs
-
Veteran SergeantBolt Pistol, Thunder Hammer
-
Veteran Sergeant
-
Tacky Men - Tactical Squad (180pts)Meltagun, Plasma Cannon, 9x Tactical Marine
-
Veteran SergeantBolt Pistol, Bolter
-
Veteran Sergeant
Heavy Support (420pts)
-
Blood Dev's - Devestator Squad (210pts)9x Devestator Marine, 4x Missile Launcher
-
Veteran SergeantBolt Pistol, Bolter
-
Veteran Sergeant
-
Blood Dev's - Devestator Squad (210pts)9x Devestator Marine, 4x Missile Launcher
-
Veteran SergeantBolt Pistol, Bolter
-
Veteran Sergeant
The Set peice here is the Furioso, aka Munch Munch. I tried one of these out in my first match and got an incredible result. You know something is good when your opponent give it that kind of a name. The dual blood talons produce staggering results. A standard marine stands a 3% chance of survival.
3%!
So with 5 attacks I kill 4 no questions. I then get 4 more attacks. I then kill 4. etc. etc.
5
3%!
So with 5 attacks I kill 4 no questions. I then get 4 more attacks. I then kill 4. etc. etc.
5
4
3
2
1
0
Aside from that are the 2 Hammer Angel squads that will combat squad into 4. Depending on the enemy I may or may not deepstrike.
The Sang. preists will attach to the blood devs who also combat squad.
The tacky men hold objectives with the Libby.
The game is a salvo of rockets until the Hammer angels come and finish the job. The Munch Munch is meant to cause havok and dismay in the enemies lines. Priority one is selecting his target. Opening it up with rockets or a melta, and removing that unit entirely.
The downside is i have 15 kill points and only 55 models. Off par for my course